satisfactory coal generator layout
Wow, This guide is soo amazing and in depth! Please see the. A subreddit for Satisfactory enthusiasts. Uranium and oil are excluded from the starting area. Getting foundations, overall dimensions, traversal, power grid, etc set up FIRST, then populating it with machines SECOND. This item will only be visible in searches to you, your friends, and admins.
Sequential feed over time is as effective as parallel. For the time being I'm probably going to flesh out all the minute tips and tricks for placements with specific buildings before working on the more macro look at things and overall base layout considerations. Water Extractors use about 10% of the gross Power generated. This item has been removed from the community because it violates Steam Community & Content Guidelines.
A "mall" generally refers to a central area where various parts all dumped into containers, with a workbench, equipment workshop, MAM, etc handy. @matke587 I tried to make a ham radio when I was a kid. But essentially just go read the tooltips of the buildings, they will tell you how many things per minute they use, and how many per minute they produce. After subtracting 10% from the gross Power, subtract the Power consumption from the. Top view of 3 Extractors to 8 Generators setup, using a common pipeline and 2 Mk.1 belts, each feed into 4 generators. 2 extractors and 5 coal generators. Coal plant use maximum 45m3/min of water. Excellent guide.
Obviously though, since we're focusing on efficiency, it's best to examine the different ways that things can be put together and the advantages and disadvantages to each. It doesn't really matter where you put the plant it just come down to what infrastructure you want to build. See the pages below for guides. All type of Fuels and Water consumption are proportionally reduced when the Power usage is not at 100%. Looks like you're using new Reddit on an old browser. There's no right or wrong way to play Satisfactory as long as the power keeps on and the parts keep flowing. lmao! The flow rate analysis of the previous diagram, which is a pipe header design. Was mostly about position and transportation of materials. Then the remainder of the pipe will supply the fourth through eighth coal generator. sequential feed is much worse than parallel, Me finally getting my resources and parts to filter into designated containers: "Ha!
3 extractors and 6 coal generators. At 100% power usage and 100% Clock speed, the Water consumption rate is 45 m3/min regardless the type of fuel provided.
Make sure the middle Water Extractor is in between the 4th and 5th Coal generator or it won't work.
The guide is written based on Rocky Desert starting area, but can also be applicable for other area with 4 Coal nodes and with Water nearby. I really hope you come back to update this guide. The site may not work properly if you don't, If you do not update your browser, we suggest you visit, Press J to jump to the feed. At 10x8x7m, constructors are exactly 1 foundation wide and overshoot the edge of foundations in length by 1m in both directions. It is only visible to you. Im quite far from the ocean (without building highways over where my main base will be). Hi, still pretty new. With that basic math done, 6 extractors can fit in most water area, you don't have to be on the ocean. I also recommand bringing the coal to the extractors instead of bringing the water to the generators because it's free of energy to move coal but it uses power to pump water uphill. note: This guide is going to be highly WIP for a while because I'm chipping away at it in my spare time.
There are very tangible benefits to separating out the process of setting up buildings into two distinct phases. This helps quickly aligning on the grid vs foundations, especially if Conveyor Walls are going to be part of the equation. The 9th generator has its own individual pipe and Extractor. Coal burn time is 4 seconds, which means that a single Coal Generator consumes 15 Coal/min. A second floor with coal generators and pumps to transport water up to the second floor.
This item will only be visible to you, admins, and anyone marked as a creator. Fuel Energy 300 MJ Stack Energy 30 GJ Coal is a common early-game resource found in the world which is used for advanced smelting or for power generation. Splitters/mergers are 4x4m in size. Press question mark to learn the rest of the keyboard shortcuts. Just slap that on and you have enough power to think about how to build it better without having to run off to add biomass. Additionally I use geothermal to power my pumps and extractors for my coal factory - and then I use my coal factory to power my turbofuel generators (I'll post screenshots later). Most people seem to be building on the ocean and i assune using tractors / trains to bring in the coal? It didn't work and the pig was not happy about being turned into a radio. Coal Generator ; Coal Generator. Manufacturers can used a stacked manifold with its splitters giving 3m of clearance from the manufacturer's bounding box. A Miner Mk.3 on a pure Coal node should only be overclocked to 163%, as due to the throughput limit of Mk.5 conveyors. Each Assembler operates at 25 parts per minute. All trademarks are property of their respective owners in the US and other countries. It is just a waste of. If you have any more questions go watch u/imkibitz recent video on them. This section will double as a little bit of a dive into player dimensions. (TODO: premium pipe content w.r.t alignment, heights, possible bottlenecks, etc), (TODO: dimensions, quick alignment, raised pipes, maths recap), (TODO: orthogonal distance measurements, turn radius, valid inclines, etc). https://satisfactory.gamepedia.com/Coal_Generator?oldid=28920, Pages using DynamicPageList parser function. 1 Obtaining 1.1 Resource acquisition 1.2 Crafting 2 Usage 2.1 Crafting 2.2 AWESOME Sink … The Coal Generator, like all power generation buildings, behaves differently to power consumer buildings when overclocked. CSS did announce a change to 'fluids' in.
Water consumption rate is fixed at 45 m3/min at 100% Clock speed, regardless the type of fuel provided. So with 6 extractors you produce 720m3/min, and that's the exact usage of 16 coal plants. Any advice would be great. Additionally I use geothermal to power my pumps and extractors for my coal factory - and then I use my coal factory to power my turbofuel generators (I'll post screenshots later). Conveyor lifts always build from input to output, unless the start point snaps to an input or belt start, etc. Having a messy layout in your base will just cause confusion and make the base look cluttered. Coal Generators built above Water Extractors. The five ways are via the Biomass Generator, Coal Generator, Fuel Generator, Nuclear Generator, and Geothermal Generator. It may be because they're both pure, but I'm using 2 coal nodes to power 6 coal generators as well as my steel production. ...if you make a detailed guid on how to make a map wide train system please let me know i kinda want one set up in my game so i can keep my main start set up in the grass fields and be able to make other factorys around the world with choo choo access XD.
Just like the game he he he. Using Water Extractors underclocked to 75% require an additional extractor for every 8 Coal Generators, trading space for ratio simplicity. Also adding videos much, much later to help demonstrate some of the concepts. Each row has 9 Generators, fed by 2 vertical pipes in groups of 4.
I am building the power plant at my oasis bar and bring all the coal there. the difference) into account. At this point, the first three generators are using 135 water, so there is plenty of room for the remaining 105 to combine with the incoming 120.
Two vertical pipes are combined at the bottom fed by 3 Extractors.
While you're probably not ready for this at the moment, I would recommend preparing by having separate power lines from each section (feeding generators vs power from generators). This can be useful early on when you still need to save up on energy consumption on Water Extractors.
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