A patch to fix this conflict isn't currently planned as I don't use OCS myself but I won't completely rule out creating one if there is enough demand for it. Skyrim crashing upon going near Windhelm docks So, I'm not entirely sure what is going wrong, but currently I am trying to go to Solstheim to do the Dragonborn quests, however, anytime I get near the docks where the ship is located, my game crashes. Safe to use .

Adds a fast travel point to Windhelm Docks, right outside the Argonian Assemblage. Male Penis Docking. Log in to view your list of favourite games. Related. -------------------

It cannot be running out of memory. - If you do choose to use this mod along with OCS be aware you'll lose out on some of the connectedness this mod is meant to provide for NPC movement and some guards will also be misplaced with this load order config as the OCS navmesh changes will take precedence over mine causing some NPCs to act confused at best when trying to deal with the new pathways. Virus scan. What about if you're on horseback? [04-12-2019] v1.3 - better navmesh cleaning with the latest verison of TES5Edit

Instead you were expected to make a long, dangerous, and very out of the way loop far to the West just to get back on track for travel between those two cities. --------------- Last updated 09 November 2019 3:51AM. Version History - because of the above, the Dragonborn DLC is now required to use this mod from this version going forward Removal ---------------------------- The powerful open-source mod manager from Nexus Mods. See the Compatibility section below for additional notes on using Open Cites Skyrim with this mod. - added/repositioned some idle markers in an attempt to randomize NPC movement more than it was previously This is a completionist, Ironborn mode, Legendary difficulty playthrough of Skyrim. Trending Posts. Or is there a way to get her to appear? The elegant, powerful, and open-source mod manager, Upgrade your account to unlock all media content, To enjoy the benefits of Nexus Mods, please log in or register a new account, This mod adds a multi-level set of stone stairs and walkways alongside parts of the exterior southern and western walls of Windhelm, connecting the main bridge with the docks and the docks with the edge of the mainland to the north and east of the city that leads to a path that will take you eventually to Winterhold.

- added some missing water flow settings for the water around the Windhelm docks It is the capital of both the Giant's Run and the Eastmarch region of Skyrim. - changed many of the walkway railings and stones to have a more snowy look. - added landscaping (trees and shrubs) in some of the more bare areas of the walkway - added new idle markers for NPCs to use, changed the positions of several markers and patrol stops to work with the new navmesh - modified the northern entrance to the pathway with some trees, shrubs, flora (snowberry), and general clutter Also, the dock patrols that exist in the game already have been adjusted to account for the new pathways that need to be secured. ------------ There are a 2 additional guards added to the walkways for ambience and security from any wildlife, be it on land or of the flying variety. 1.0.

Men Docking Pics. In spoiler is my load order. Copyright © 2020 Robin Scott. Windhelm is one of the oldest Tamrielic cities and is a shining example of how great the original Empire of Humans was in its prime. When logged in, you can choose up to 12 games that will be displayed as favourites in this menu. [03-04-2017] v1.1 - mod ported to the Skyrim Special Edition

- Open Cities Skyrim (OCS) -> minor static conflict along part of the walkway that NPCs can have issues navigating around.

- ajusted the lighting on some braziers to hopefully eliminate or at least reduce flickering Log in to view your list of favourite games. The powerful open-source mod manager from Nexus Mods. [04-25-2016] v1.0 - Initial Release All rights reserved. The elegant, powerful, and open-source mod manager, Upgrade your account to unlock all media content, To enjoy the benefits of Nexus Mods, please log in or register a new account. All rights reserved. - adjusted some lighting positioning to better conform to their sources Copyright © 2020 Robin Scott. We clear out all of Windhelm, save a few loose ends. Its in the same spot every time. Shouldn't have any affect on save games as there are no scripts present in this mod. I almost never use Fast Travel in my games so it always bothered me how difficult it was to get to and from the Windhelm docks from anywhere but the interior of the city as well as the fact that there was no connection from the docks or city to the side route that heads North up towards Winterhold through the snowy fields on that side of the city. Want to go the other way, arriving at the docks from Solstheim or from points north such as Winterhold and want to head up to the stables or on past them to the main roads in order to travel elsewhere in Skyrim? ----- Compatibility and Load Order I have also seen NPCs from a few other mods that add wandering or moving NPCs (such as Travelers of Skyrim) and a few that are in the base game take this alternate route on occasion during my testing. A more serious issue exists with conflicting Navmeshs between these mods. Use the 'disable' command in the console on the offending static wall piece if this really bothers you, it won't affect OCS in any serious way to my knowledge beyond a minor visual gap you'd have to really search for to notice. Tough luck, you'll just have to enter the city instead of skipping it even if you have no current business inside.

This author has not credited anyone else in this file, This mod is not opted-in to receive Donation Points. Created by Playereric . Windhelm wiki tamriel elder scrolls amino steam munity scouts many marshes how do i get to windhelm docks about dock photos mtgimage skyrim windhelm the unofficial elder scrolls pages uesp. Uploaded by Playereric. - moved several snowbanks that were clipping into parts of the walkway Load OCS after this mod in order to keep the main city functioning - loading these mods in the opposite order will break NPC movement in Windhelm entirely so yeah, don't do that. Notes Action and Idle markers have been added in a few spots to allow for some randomness in how NPCs move in and around the paths, also some of the original dockside clutter has been removed or repositioned to allow for smooth navigation along the main travel paths for both NPCs and the player. This mod adds stairs and pathways connecting the Windhelm Docks area to both the main bridge into the city as well as a side path leading to Winterhold. Guess you'll have to dismount and have your horse teleport to you, hmm? ------- Installation [02-24-2018] v1.2 - navmesh adjusted for better Dragonborn DLC compatibility and to add a missing door triangle I don't get any error, and my game doesn't CTD anywhere else. - removed some of the braziers that appeared to have little to no structural support strong enough to support their weight

If you use Open Cities Skyrim, this can happen much more often as the NPCs normally present in the closed interior version of the city are now present in the main game world and so can and will see and make use of the new pathways and markers outside where they wouldn't from the closed version of the city even with navmesh conflicts.

Unique DLs-- Total DLs-- Total views. - extended navcut boxes to some snowdrift and rock locations that were giving NPCs trouble moving around I get a CTD as I'm walking down the passage way from Windhelm's farm to Windhelm's doors.



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