Even most of the sound effects sound more in line what you would expect from an arcade game.Every monster that you run into throughout the game is built up flawlessly, and there was not a single one that was not intimidating.

© Valve Corporation. L.A. Noire took a whole lot of innovation and effort, so did every GTA game, as do god games, walking simulators and grand strategies. It brings the same emotions, anxieties, and intrigue to the table now as it … But if you think you're walking into an Edith Finch, Stanley Parable, Oxenfree, or any other competent game you are going to be sorely disappointed. though this game is not a horror,it definetly seems like one. If I said something like “people can seem mysterious but when you get to know them, we’re all dealing with the same ordinary stuff” it is absolutely 100% me just guessing. Tell me an engaging story (Which this game did). So what's up with the devs banning people who speak against the game. There are obvious nods to several well known horror series such as Resident Evil, Silent Hill, The Ring, Corpse Party, Clock Tower, The Thing, Amnesia, Penumbra, Five Nights At Freddy’s and even some to creepier characters in non horror series like The Weeping Angels from Doctor Who, Giygas from Earthbound, and the Happy Mask Salesman from Zelda Majora’s Mask (and there could be possible inspiration from the BEN Drowned creepypasta). June 7, 1995. /u/PegLegGreg, you mention being "intrigued by info ... that didn't lead anywhere".

Variant, I already explained to you that exploring a house and having it explored for you isn't a similar experience at all, especially when exploration is the main game mechanic. I felt anger at the injustices. I was actually intrigued by some of the information I discovered, unfortunately none of it lead anywhere.

My expectations were not that high.

That is a great example of a horror game done right. Variant, I already explained to you that exploring a house and having it explored for you isn't a similar experience at all, especially when exploration is the main game mechanic. NOT a horror game. 1:15 AM. Speaking of expecting a jumpscare, after already playing it myself, I got a spare steam key of Gone Home in a humble bundle, and gave it to a friend around Halloween when he was interested in playing spooky games, and watching him play it, thinking it was a horror game, was much more entertaining than playing it myself. Discussion. Español - Latinoamérica (Spanish - Latin America).

The bits about the father's writing career and current struggles were easily the best part story-wise for me. Nope. As such, it gives off a sense of self awareness to how cheap this horror trope is, and only throws them in there to throw the player off guard instead of as a substitute for actual horror.What really puts the jumpscares in Spooky’s above most horror games is that they always tend to be placed at just the right moment and when you will not expect them. I'll choose Gone Home over Borderlands, Outlast or Vermintide any day.

If you actually enjoy playing video games, chances are, not going to like and you'll feel shorted.

The one where you go in the hidden tunnel, find the creepy notice on the wall about the ghost, … Are there any Screamers or Jumpscares in this game?

I was looking to buy it as it seems like just a great mystery/exploration game. A gaming sub free from the hype and oversaturation of current releases, catering to gamers who wait at least 6 months after release to play a game. Everything you read in the one sentence spoiler above is the entire scope of what happened. This particular one just didn't resonate with me as a 37-year-old man.

It was... without... a doubt... the worst game I've ever completed.

Edit: Removed unwarranted comparison to Ethan Carter since I have not completed it. If you know that it’s a walking simulator then it lose its impact and you expect a jump scare in every room and the fact that there are none and that the story is pretty mundane is in itself a surprise. I enjoyed a lot of the subplots and honestly think they're better than the main characters.

The reason for this is that this control scheme requires precision and focus, which is something that is hard to do when one is panicking. Note: This is ONLY to be used to report spam, advertising, and problematic (harassment, fighting, or rude) posts.

Every monster has their own unique chase theme, and each one gives off a unique sense of dread that fits said monster, and they even sound somewhat similar to the music of the series that inspired them, without sounding like they are rip offs.There is also just the right amount of variety between the tracks that there is never a moment where any of the music gets old. 2. For Gone Home: Console Edition on the PlayStation 4, a GameFAQs message board topic titled "Was anyone else expecting a jump scare? I mentally noted that I was purposely leaving all the lights on in the house.

Are there any Screamers or Jumpscares in this game?

Psychological horror vs more direct "jumpscare" horror, what gets you the most spooked and why?

im such a scardey cat,i need someone in the room with me when i play. SpoilersYour parents are on a couples retreat and your sister took off to meet up with her girlfriend.

Ultimately, Gone Home is the same game no matter what platform it is played on. Anyone with a strong sense of confidence and focus going into a game will not be scarred if they go into something like Slender or Five Nights at Freddy’s, they will just be confused and annoyed. Nota: Deve-se usar isto APENAS para denunciar spam, publicidade e posts problemáticos (que contenham assédio, lutas ou ofensas).

Submit a review and let your voice be heard. the definition of a 'proper horror game' is pretty debatable.

Tous Discussions Captures d'écran Artworks Diffusions Vidéos Actualités Guides Évaluations Gone Home > Discussions générales > Détails du sujet. Español - Latinoamérica (Spanish - Latin America), Greek Translation for Gone Home (Ελληνική μετάφραση του παιχνιδιού). That does lend some context and I can definitely appreciate that. I really think this game could only possibly resonate with a teenager that related very specifically to the younger sister. It's not an adventure game. It does so by designing itself in a way that is constantly introducing new mechanics. Not to mention it would give no time to build up lore.Speaking of said lore, this is yet another game where the background lore regarding the story of the game really drives the game forward. Even then, everything else related to the parents would be nothing but filler. You already have 12 different specimens that each need to be dealt with in separate ways and randomly generated rooms, but there are also a lot of fixed events and locations that you come across throughout the game. However, these are still accessed in ways that do not disrupt the flow of the game itself as opposed to making one stop in their tracks to read a bunch of background info to understand the plot.The only problem with the game’s storyline is that the ending is largely unsatisfying. I thought it was all really clever misdirection. Then you actually do find a note of some kind with the dad bitching about people leaving the lights on. Todos os direitos reservados. This is definitely why I came out loving the game more than most people. Close.

Stev019 7 years ago #2.

You find the house empty with a mysterious note from your little sister taped to the front door. The best thing I can say about Gone Home, and why it deserves it's praise despite the simplicity of it's story and gameplay, is that I felt it. [FULL SPOILERS] "Gone Home" discussion.

The one where you go in the hidden tunnel, find the creepy notice on the wall about the ghost, and the lightbulb pops out in that exact moment D: © Valve Corporation. And it made me think maybe we were caught up in some kind of Stephen King + JFK assassination mystery (JFK being the topic of your father's most recently published book).

The problem with this complaint is that the game has built up a serious unnerving and dark atmosphere throughout, and the final boss itself was very menacing and fierce. I agree. As a medium, vidya relies on being explicit and graphic in representation of "otherness" because it's so much more work to show it in something as non-alien and non-scary as...people. ... take for example gone home, it's a great horror game and got me scared for the entire game.....but there are no jump-scares at all.

It’s less explicit but there are hints that your grandfather was abused when he was a child. Just FYI there is another hidden story in the game. Like, genuine. The biggest hint is that empty room in the basement with a single toy in it. Your job is to figure out what happened to her and your parents. I did not want to go up there.

And then there was information about the mother leading a controlled burn in the forest. The one where you go in the hidden tunnel, find the creepy notice on the wall about the ghost, and the lightbulb pops out in that exact moment D: © Valve Corporation.



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