For bases that have generators separated across the map, 5-6 artillery strikes are enough to destroy a generator. Heavy zooka is strong and more reliable for beating bases and splitting your army, but I’m winning by 4-5 seconds generally. There is no point to toss all of your units into a base that cannot be raided. Alternatively, it can mean stylishness and originality, e.g. By having that additional couple seconds of incorrect rallying point and ship drop, your attacking troops take unnecessary incoming fire.

1 7 112 N/A 5 2 12 136 82,500 10 3 15 160 110,000 15 4 17 184 133,000 20 5 21 208 210,000 25 Total: 535,500: 75: ... Boom Beach Wiki is a FANDOM Games Community. Landing Craft Overlap There is another factor in place is that your landing ships cannot overlap one another. Gradually switch your statues into troops enhancing statues will always be better than having the resource ones.

i have jumped ship to tanks, as it seems like theres a huge chance people dont get 100 % after the shock launcher, and since people neglect canons, tank rules. Army Statistics Calculator; Artillery-Barrage Efficiency Calculator; ... Boom Beach Wiki is a FANDOM Games Community. Rank. Lol i made that mistake once. In this compilation of best practices, we will go over everything that you need to know about how to attack, how to effectively attack, and how to suffer the least losses from your Boom Beach attacks. I know this is pedantic, but flares are the pyrotechnic devices that we use to signal troops in Boom Beach. Think about what troops that you want to stick with and upgrade ONLY those and leave the rest of the tokens on defensive upgrades. Use a combination of both battle actions to conserve your points for Flare and Medkit. With being f2p it does seem as if it has to be all about conserving your troops. In real life, militaries would generally not drop flares to tell their troops to move over to a location - that location will be illuminated, and the troops would be standing in the light, and they would get shot to death. This and thus rifleman zooka is king. Timing Depending on which buildings that your units encounter first, you need to time your drops. Focus on an engine that has buildings alongside so you also snipe some of their firepower. "Bill has a real flair for pedantry." In any base design, you want as many defenses as possible to be protecting your extra buildings. He got taken out by a cannon. A properly stacked medkit plus well planned path can help you take down any enemy defenses.

This means that if you want to successfully raid weaker players, you should raid less and only raid for the resources that you absolutely need to progress. Having a strong base layout is one of the most important parts of Boom Beach. Also, you can look for opportunities to see if you can simply bypass those defenses. When you are farming or raid attacking other players, always note and estimate that amount of losses that you may incur. upgrade Arty and you can take out 1 engine with GBE, attack from both ramps or you wont beat the other guy's time. We will go over some key factors and strategy for landing your units. Different base types call for different placements which you can read about below. When you see no chance of your attacks winning against enemy defenses, do not be afraid to retreat and cover your losses. The stronger your base is, the greater your chance of repelling attacks, collecting Intel, and saving your Resources and Victory Points. In this section you will learn about general types of base designs. Tech Level. Through proper planning, you will know exact when and where to attack. Before you start your attack, plan out a course of action. Combine and use all the battle actions when needed is the best attacking strategy. For the lower HQ levels, the best place is to have your HQ on the right edge of your base, next to your pier so that it is easier to protect with lower level defenses. Recommended for around Headquarters levels 10-20.

Look for Mines: Sometimes when players know that their base is weak, they may in fact place mines at those weak spots. This makes them weak in terms of barrage or artillery attacks. Placement of non-defensive buildings is important because the Gunboat energy an attacker gets from destroying them can win or lose the attack.

There are a few general rules, however: Ice Statues and your choice of how many of each type to use can critically affect not only your main base defense but also that of all of your Resource Bases. as a level 13 and having 5 engines at the moment, i do think cannons are important, but theres another mystery square for you to pick cannon later on, i picked flameblower as first choice and blew through every attack. If the base is weakly defended in the battle, you can potential move all of your units to the back unscathed if you have enough battle action points. This battle concept is extremely important as you cannot really move troops around after you drop them off, even when you use flare you will have to predict your unit’s moves. All of the defensive buildings are placed right against the beach, and the non-defensive buildings are spread out around the perimeter of the base, making it harder for attackers to gain energy by destroying those buildings. Each base has a recommended level of Headquarters it should be used at. You can use flare to move your units into building blindspots such as the Missile Launcher, or retarget your fire towards defense building instead of misc buildings.

View Mobile Site At this stage tanks is a viable option, but when the map opens up more and people start getting more engine rooms, tanks simply will not be viable. First hero unlocked is kavan, ice shield rifleman zooka, arty out 1 core and choice flamethrowers and mortars, beat every HZ user on time. With extremely high-health buildings, not only will it take far more Gunboat energy to kill critical buildings, but properly placed turrets improved by many Ice Statues can starve out nearly any known army configuration. However, if the enemy defense has a sore cannon at the beginning, dropping off a swarm of infantries first may work.

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Clustered Defenses: Look out for enemy with defenses that are cluttered. Ez wins. Recommended for around Headquarters levels 1-9. Each base design has its own way of protecting them, and you can adjust their placement to fit your base's strategy as much as possible. Having a strong base layout is one of the most important parts of Boom Beach. Attacking is the biggest component in the game of Boom Beach, you need to attack to get various resources and materials to craft your idols. One of the most devastating sets of Ice Statues is having a Building Damage masterpiece, a Building Health masterpiece, and as many of the other slots filled with Building Health Guardians as possible. They destroy while restoring their HP. Boom Beach Wiki is a FANDOM Games Community. https://boombeach.fandom.com/wiki/Defensive_Strategies?oldid=178724, Make sure that as many defenses as possible are within range of the, makes it hard for attackers to avoid any defenses, defenses close together so that they work together, economy and support buildings in front allow some easy energy gain, funneled approach makes it harder for attackers to avoid, HQ in back means opponents will use more time to get to it, possibly running out of attack time, economy and support buildings in front make it easy for attacks using, very hard for troops to get energy from support and economy buildings. You will have to use them at the right time against the right buildings to succeed. In theory, you should be able to scout and find other users who have done the same exact thing. With kavan and a few shocks I'm doing ok. Big gem drain but there's a glitch atm, if you log out for a bit and log back in your gems go back to top level. "Bill was a pedant, but at least he was a pedant with flair." Nearly every good attack strategy involves destroying critical defenses either with the Gunboat before landing troops, or very quickly afterwards. Press question mark to learn the rest of the keyboard shortcuts. Using them against the buildings that they are effective against is paramount. "Bill has a real flair for pedantry." When this happens, use shock bomb to disable a cluster of them and barrage to damage them all. For example, if a cannon is covering mortar buildings, using the offensive action to take out the cannon to expose the weakness. Defenses that excel at dealing with Zookas are spread out as much as possible. In addition, you are more likely to receive much weaker opponents that can provide you with the resources you need when the time comes. Energy is easier for attackers using non-. If you place them badly, other players can take out your base with ease. In short, the more “cleared” up map that you have, the more likely that you will spawn higher level enemies on your own map, and more likely that you will be spawned on other stronger player’s map. Utilize The Power of Flare With the cost of Flare so low, they are one of the best items to strategically expose weakness of enemy defenses. This type of base is built to be good against all attack strategies in general and defend especially well against Smokey Warrior attacks. It is hard for attackers that flank to one side to gather energy. don't rush to unlock another engine room: the matchmaking works according to your rank, stars and the amount of engine rooms you have. The end of the chains typically get less coverage from other defense buildings. Upgrade Tokens. Warships. Boom Beach is a set it and forget it Mobile game, to me.. By dropping units too early or too late, your units will either suffer unnecessary damage, or your units cannot destroy the defenses on time. Do not waste your upgrade tokens on useless upgrades. Crowd Control Attacks One of the common hole or weakness of many bases are that they have placed their defenses to close to each other. Strategy. They typically attack the units that are closest to your units. Weakest Link: It helps if you study the enemy player or NPC base if you look for the end of any defense chain. With the early stage hooka combo the impulse is to get more flame throwers but in the later stages with bullit and tanks you are going to want those canons. This way they can focus on the defenses first instead of taking damage while destroying misc buildings.

We will go over useful and applicable strategies that can instantly make you more effective in the attacking aspect of the game. This base makes Warriors take a longer run before reaching the HQ. With this layout, you do not have many defense buildings, but it is still easy to defend yourself by taking advantage of the few defenses that you have. Good luck fighting that with tanks. This means that your units land on the beach first depending on where your ships land, then they march toward the blue summon point. Please enable JavaScript on your browser to best view this site. Season 8 Warship design and Strats. However, many support and economy buildings have to be placed in front of everything. By able to calculate and anticipate the locations of offensive attacks and defensive counter attacks to lower your loss. Flair is the stuff after your name on Reddit or on Discord. For instance if you use Hooka usually, also try to level up your riflemen so you can use them in place of heavies if you run out. as a level 13 and having 5 engines at the moment, i have jumped ship to tanks, as it seems like theres a huge chance people dont get 100 % after the shock launcher, and since people neglect canons, tank rules. I matched up against people that have 4 engine rooms while I only had 3. Alternatively, it's a special or instinctive aptitude or ability for doing something well, e.g. 2 Landing Craft (HQ 1): 1 Heavy 1 Rifleman 3 Landing Craft (HQ 4): 1 Heavy 2 Rifleman or 1 Heavy 1 Rifleman 1 Zooka 4 Landing Craft (HQ 6): 2 Heavy 2 Rifleman and can exchange Rifleman with Warrior once unlocked 5 Landing Craft (HQ 9): 1 Heavy 1 Rifleman 2 Warrior 1 Tank. You almost always want to drop them close to the defense buildings instead of other buildings. Warships. Having higher probability to carry out your raids and playing frequently yields better resource return most of the time.

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