Last point to unlock the next row can go either in Scrappy for better weapon handling while moving, or in Dakka Bear which allows us to carry a friend as gunner or even use it ourselves during Auto Bear duration. Login to rate this build! If not, let’s skip right ahead to the Moze builds! We’re just gunning for Redistribution. Moze, unlike the other Vault Hunters, tends to rely on splash damage and grenades rather than more conventional stats like gun damage in order to achieve viability and the majority of her viable endgame builds reflect that.

Double Minigun also offers better target tracking against flying units and let us "park" the Mech in Auto Bear without worrying about its position and range too much.

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I'm using a next 2 mags extra corrosive damage one that is kinetic and its level 57 and still one shotting enemies. Vladof underbarrel attachments can come handy in a pinch but the model in particular is extremely effective for hipfiring headshot and dispatching

The real loot was the friends we made along the way. You may opt-out by. They’re better than anything else you can spend points on. Iron bear will make mobbing an ease with the rail guns. To the Last – Lets you throw grenades during Fight for Your Life.

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This build takes full advantage of the duo’s splash damage potential by equipping both of Iron Bear’s arms with Hammerdown Protocol Rockets – massively powerful but slow-firing nuclear warheads that deal colossal damage thanks to all the other perks we’ve invested in throughout this and the Bottomless Mags tree. 3 points in Stoke the Embers is a flat damage gain when using incendiary weapons and will have an even greater synergy later as we get more points to spend.

wielding enough firepower to put all the others Vault Hunters combined to Kill enemies and create splash damage to reduce cooldown out of bear so you can get back in. Lifesteal and homing end up taxing the damage too much in favour of a slight You can go further down this tree with more shield skills if you want to unlock some of the better railgun augments like the shock and corrosive ones, which I find useful in some areas for some bosses. +60% gun damage! The Iron Bank – This skill gives about the same amount of Magazine Size as Matched Set without requiring you to load your inventory with duplicate weapons. I write about video games, television, movies and the internet. Forge – This build is able to function without Forge, but since you’ll conveniently have exactly one point left by the time you get it, you might as well take it. That’s a very popular Borderlands 3 Moze build.

And though it did sweeten the deal that another Reddit commenter came up with the perfect name for this build using an excellent Simpsons reference that instantly took me back to my childhood, I’m including this build also because it’s just a damn strong close-range damage build. Best Minecraft shaders for 1.16.3

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I soloed Maliwan Takedown on Mayhem 10 for the first time, and it was not particularly hard.

Well, it certainly buffed Iron Bear damage. This guide has been written by Motoko, Borderlands 3 has buffed Moze's Iron Bear to insane levels after a DLC hotfix yesterday.

Finding Experimental Munitions trait in a class mod can be extremely valuable if you can consistently hit headshots. Overall a better skill. more sustained and slightly worse damage per second. Go all the way down the blue tree to get Iron Bear back as soon as possible.

Chief among these is a Kyb’s Worth, preferably an incendiary Kyb’s Worth.

For an easier to find alternative, Ogre is pretty much the best you can do. It’s pretty much universally agreed that the Demolition Woman tree is the best, and there’s honestly not too much wiggle room with this Borderlands 3 Moze build. High DPS Moze Build. These do alright damage but more importantly slap a 15% damage taken debuff on targets.



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