Known Issue: When attempting to throw a barrel while on a ship, the barrel will drop where the player is standing and then explode. - Fixed an issue where distance field fonts would show invisible characters for certain characters, they'll display boxes for now. - Balanced resource distribution to ensure all resources can be found on the official server network in multiple places. Changed torpedo crafting cost to 28 metal ingots, 60 gunpowder, 40 blasting powder, and 100 mythos. MaxSettlementFlagZ=4000 // you can set this number to 999999 to have no height restrictions. Mechanical Properties – with par-ticular emphasis on strength at room, elevated, or low temperature. - Ship of the Damned will now lose agro if they have not dealt damage for some time, - Ship of the Damned Galleons now have cannons on the front, - Decreased the time it takes for Ship of the Damned to respawn on Golden Age Ruin servers by approximately 75% (previously 1 hour, now 15 minutes), - Fixed being able to drag players inside the Ice Dungeon, - Enabled Ship Structure Weight to the item tooltip, - Fixed a client crash caused by crop plots. - Disabling the "Give Default Pathfinder Items" Option will now properly hide any cosmetic skins you've purchased or unlocked when you fast-travel/respawn (requires fast-travel/respawn to see the change if you toggle that option). - Fixed a bug where quality specific equipment would display a multiplicative % stat increase and a flat stat increase, but only one would work. Even ramshackle sloops are sunk, the self declared server gods just shoot 3 x the broadssides from before the patch and blubbblubblub. This is to resolve crews being dismounted as they were blocked for firing too soon, - Quest skills are blacked out with a silhouette when not learned, - Cocoa can now be crafted properly in irrigated grills, - Fixed FPV reload animation playing when switching from TPV to FPV with the Crossbow. - Magic Mythos 3x Holiday Weekend Event is now enabled on Official Servers: bonus 3x Harvest, XP, Taming, Crop growth, Gold multiplier, Breeding and Raising of creatures. - Imprint time now scales inversely (decreases) when the baby maturation rate is above 4x. This means that Galleons will provide more and give better loot than Brigs, which provide better rewards than schooners. This will be indicated to you via the demolish HUD. As a master of both crew and artillery, your exploits as a pirate are known far and wide. - Fixed Kraken sweeping players off their ships when the ships are knocked back, - Improved client performance when numerous players are nearby, -  Wheel Skins now work for singleplayer/host. - Plague can no longer be spread via cough, touching, or poops. - Shipwrecks and their icons should now correctly vanish on the map after 5 days. - Magic Mythos is now active for the weekend: 2x bonus rates for Harvesting, Taming, XP and Gold! For example, making it 3000 will look for the highest 'legitimate' location on an island, and then add an additional 3000 z to that height to determine the flag's maximum location. What is the difference between Microsoft Band and Atlas? - Reverted 'Weather and temperature conditions no longer drain hunger or thirst meters when refilling stamina' as it was causing food and thirst from draining altogether. Berries are the only food that can be used in the claim flag (there is a greatly extended spoil timer on berries in a claim flag for further QoL). Español - Latinoamérica (Spanish - Latin America). planks and ship parts have more health? When minion cooldown is over, shield reactivates. Sextant Mini Map can be permanently enabled by turning on the option in Advanced Settings. The result of the later approach will be the same big blue mega companies crap as in EvE online. - Gunports will no longer open if they do not have a cannon snapped to it. Doenst say anything about less dmg. Do planks count as structures? Atlas. All loot tables now have a chance to drop an already-crafted version of an item rather than just the blueprint. Generally speaking, the combination of corrosion resistance and strength is the basis for selection. - Reduced non-offensive structure crafting times from 5s to 1s, - Items caches will no longer be left behind and removed the drop-all on items like founders hats, - Fixed a bug which would cause players to be unable to level up certain stats when highlighted over them, - Fixed being unable to scroll up/down on the Company Log using gamepad, - Fixed being unable to assign Company members to groups with gamepad (Xbox and PC). - Core Structures will check for nearby online players before being able to be placed during Combat Phase on Settlements, - Flotsam gold reward gold increased by 20%, - Crew Payment Interval doubled (this means that you'll need to pay them less gold). - Ballista Harpoon reload time has increased. - Fixed a bug which prevented tames and crew on ships from not having their claim timer refreshed on PvE. Crew will still seek out payment and food from nearby food larders and payment boxes and if there are none nearby or they are empty, they will take from the claim flag. Increased the attack range of certain mount creatures by 10%. - Transferring items of a higher than base quality will now automatically go into the hotbar space, - The Accordion song, “A Mockatoo Once Told Me” will now appropriately apply the buff to players in the area, - Fix to the movement of elevator when manually operated, - Submarine now consumes fuel consistently after crossing a world border, - Kracken should no longer aggro onto ships/players outside of the barrier, - Fixed an issue related to ships transitioning with players when a catapult was used, - Fixed a basing issue which could occur when crabs jumped off ships. - Army of Dead on Golden Age Islands gold drops reduced by 62%. A lack of + means that only the settlement owner's crew will be able to take good/food from claim flags. Powered by Invision Community. - Fixed Vultures not being able to mate on Equatorial islands, - Fixed various descriptive errors with skills, - Fixed tamed bear from randomly playing its growl animation when attacking targets, - Fixed not being able to replace triangle floors with different tiers of triangle floors, - Fixed being unable to place wood ceilings on a deck under a diving/dinghy platform, - Fixed being able to use orbit camera to look through half walls and doors, - Fixed lamps not being able to be turned on when underwater, - Fixed the wrong amount of XP loss displaying when executed or hung, - Fixed a bug which prevented players from seeing the ammo meshes loaded into catapults, - Fixed Rope ladders not being able to be rotated when placed on catwalks, - Fixed some cosmetics causing the steering wheel to turn invisible, - Fixed cheat giveengrams giving -40 stone arrows, - Fixed a bug which allowed crew to be knocked off of puckles using a blackjack, even in peace time, - Fixed alcohol buffs not persisting through grid transition, - Fixed a bug which made it impossible to escape the left claw of a crab.

Sign up for a new account in our community. Edit: I should have read the captains log first, Grapeshot seems to try to get smaller companies back. - Moved skill point gains to be more generous in lower levels and level off in later levels. - Beds on cooldown are now visible (it will indicate when a player can spawn on them), - Fixed a bug which causes your map to be black with HDR enabled on Xbox, - Volumetric fog and ground clutter improved and enabled for Xbox One (and Xbox One S), - Fixed a bug where the shift key would stop responding on Xbox, - Fixed a bug which would cause the camera to always be selected when pulling out your map with a gamepad, - Enabled multiple client-side options for players to disable HUD/UI clutter, - You can now fill water barrels directly from waterspouts, - Improved Army of the Damned animation on Xbox One and Xbox One S, - Right bumper now cycles between two inventory UIs, - R3 now toggles use states (for example light fires) again, - Fixed a bug which made navigating between rows in two separate inventories reset location, - Fixed a bug where some fantasy creatures weren't tamable on Golden Age servers.

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